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Why CUBE

Why operators choose CUBE

Five reasons operators sign, all with one thread: the games, the software, the design, two formats — turn-key to open, and we stay on for as long as you operate.

Immersive, interactive, and built to be replayed

Each challenge room now runs 3-4 different game modes, each with four to five in-game levels to unlock, so no two visits play the same. The variety of games, their thrilling gameplay, and local and worldwide personal achievements are what bring players back.

  • Immersive, interactive gameplay — not just a themed room
  • 3-4 different game modes per challenge room
  • Four to five in-game levels to unlock in every mode
  • Physical, brain, skills and horror — four categories, one system
  • Competitive game modes to play against your friends
  • Local and worldwide personal achievements that keep players coming back
Inside the Candit challenge room — a neon candy-shop set with hanging doughnut targets

In-house built and maintained

CUBE OS is in-house built and maintained — a system of connected apps that runs registration, live scoring and worldwide rankings, with no third-party software licence in the stack. The new era of CUBE OS adds an online player account and dashboard, adaptive difficulty, a progression system with points and rewards, and worldwide rankings — giving operators the data and loyalty tools that keep a venue's numbers growing.

  • Main Control App — real-time oversight of every room, every player, from one screen
  • Registration App — players sign in, accept your waiver, and pair a wristband in seconds
  • Live Progress Scoreboard App — every player's score, live, on the venue's own screens
  • Leaderboard App — local and worldwide rankings, always visible
  • Inside App & Outside App — mode, level and live status at every door and inside every room
A CUBE RFID wristband held against a glowing hexagonal reader at a room door

A look built to stand out

From the first sketch to the finished room, every build is uniquely designed and built by our own team — recognizable at a glance, and different enough from anything nearby to hold its own space on the floor.

  • Custom, uniquely designed builds — never generic
  • Branded signage, lighting and venue identity
  • A consistent look across every location worldwide
  • Design built around the player experience, not just the look
A CUBE technician hand-painting a game set in the company workshop

Turn-key to open, then we stay

Once we agree, we take the lead: blueprints, 3D design, construction, IT and installation on site, plus staff training — a genuine turn-key build. You only build the walls, basic cables and network connection; we handle everything else, then stay on for technical support and marketing after you open.

  • Turn-key build: blueprints, 3D design, construction and installation on site
  • You bring the walls, basic cables and network — we bring everything else
  • Staff training before you open
  • Ongoing technical support and IT
  • A marketing department: campaigns, artwork, merchandising
A phone showing the CUBE social feed — campaign posts for venues across the network

One system, two formats, any venue

CUBE Arena drops into an open floor inside a venue you already operate — a shopping mall, a family entertainment centre, a bowling venue. CUBE Standard Format is the closed-cell build, more suitable for a standalone location. A dedicated Hotels & Resorts format is also available. Whichever format fits your space, it's already proven and running somewhere in the network today.

  • CUBE Arena — open-space, ideal for high traffic areas
  • CUBE Standard Format — closed-cell, suitable for standalone locations
  • A dedicated format for Hotels & Resorts
  • Same games, same software, same scoring — whichever format you choose
  • Already proven and running across the network
Split view: the CUBE entrance and reception inside a shopping mall on one side, an open Arena floor with lit game fronts and players mid-game on the other

Getting fired up?

Want this in your city? Territories go to one operator at a time.

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