
Skills
Slingshot Madness
Targets are scattered around the room. Aim, shoot the slingshots and rack up the points.
Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²
What it demands
- Physical
- 20%
- Brain
- 60%
- Skills
- 100%
How it plays
- Slingshots, loaded
- Targets, scattered
- Aim and collect points
- How you lose
- Score nothing before time runs out
Why it earns its floor space
Aim games travel across every culture and every age — a safe pick for any mix.
Operator note
High throughput. Elastic components are the wear item; keep spares to hand.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
| The build | CUBE ArenaAvailable10+ games · 250+ m² | CUBE Standard Format15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
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