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Skills

Slingshot Madness

Targets are scattered around the room. Aim, shoot the slingshots and rack up the points.

Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²

What it demands

Physical
20%
Brain
60%
Skills
100%

How it plays

  1. Slingshots, loaded
  2. Targets, scattered
  3. Aim and collect points
  4. How you lose
    • Score nothing before time runs out

Why it earns its floor space

Aim games travel across every culture and every age — a safe pick for any mix.

Operator note

High throughput. Elastic components are the wear item; keep spares to hand.

  • Slingshot Madness challenge room by CUBE Challenges — photo 1 of 3
  • Slingshot Madness challenge room by CUBE Challenges — photo 2 of 3
  • Slingshot Madness challenge room by CUBE Challenges — photo 3 of 3

In your venue

This game, line by line

A venue runs one format, never both. Everything identical is marked same.

The buildCUBE ArenaAvailable10+ games · 250+ m²CUBE Standard Format15+ rooms · 400+ m²
SpaceAn open bay on one shared floorOne enclosed themed room, ≈25 m²
WallsNone — no partitions, no doorsSelf-supported, fire-classified
ScreensFacing the floor — the score is publicDoor screen outside, game screen inside
ThemingUnit branding and lightingFull set build, full darkness
Fit-outLower cost, faster installHeavier build, longer programme
PlayersTeams of 2–4Teams of 2–6
IdenticalGameplayWristband tapLive leaderboardDocumentation

Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.

Ask about this game