
Rainbow Mind
Take a seat behind the colour stations. Push the correct combination of buttons as fast as you can.
Teams of 2–4 (Arena) / 2–6 (standard format)Open bay, no walls
What it demands
- Physical
- 20%
- Brain
- 100%
- Skills
- 60%
How it plays
- Colour stations ring the room
- A combination is set
- Push it back in order, fast
- How you lose
- Miss completing a set and lose a life
- Submit the wrong pattern and lose a life
Why it earns its floor space
Memory under time pressure, and the failure is funny rather than physical. Reliable family game.
Operator note
High throughput, seated, low wear. Good for younger teams and for accessible sessions.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
| The build | CUBE ArenaAvailable10+ games · 250+ m² | CUBE Standard Format15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
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