
Cardio
Wall handles are the only way across. Grab on and go — red ones are off limits.
Teams of 2–6Enclosed room ≈25 m²
What it demands
- Physical
- 100%
- Brain
- 40%
- Skills
- 80%
How it plays
- Handles line the wall
- They change colour as you move
- Cross using only the safe ones
- How you lose
- Touch the red mattress floor
- Grab a red climbing hold
- Get caught passing wristbands for a teammate
- Let the clock run out with no scan
Why it earns its floor space
Adds a decision layer to a strength game, so it is not just the strongest player's win.
Operator note
Closed build — store only. The colour rule needs a clear brief; your Game Master script covers it.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
This game is built for a closed room and is not part of the Arena line-up. Ask us and we will name the Arena games that fill the same slot.
| The build | CUBE ArenaNot this game10+ games · 250+ m² | CUBE Standard FormatThis game15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
Ask about this game



