
Gym Tonic
Two rotating obstacles guard the way, then a staircase. Touch the ground or an obstacle and the team loses.
Teams of 2–6Enclosed room ≈25 m²
What it demands
- Physical
- 100%
- Brain
- 40%
- Skills
- 60%
How it plays
- Two rotating obstacles bar the way
- Time the gaps
- Climb the staircase beyond
- How you lose
- Touch the red mattress floor
- Make contact with the rotating bar
- Get caught passing wristbands for a teammate
- Let the clock run out with no scan
Why it earns its floor space
One of the loudest, funniest failures on the floor. Spectators watch this one.
Operator note
Closed build — store only. Needs supervision sightlines; place it where a Game Master can see it.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
This game is built for a closed room and is not part of the Arena line-up. Ask us and we will name the Arena games that fill the same slot.
| The build | CUBE ArenaNot this game10+ games · 250+ m² | CUBE Standard FormatThis game15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
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