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Physical

Lava Land

Solve the puzzle on the screen while the floor turns to lava. Climb the objects whenever it turns red.

Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²

What it demands

Physical
80%
Brain
60%
Skills
40%

How it plays

  1. A puzzle waits on the screen
  2. The floor turns red without warning
  3. Climb clear, then keep solving
  4. How you lose
    • Leave a puzzle unsolved before time runs out
    • Get caught on the floor when the alarm is on

Why it earns its floor space

Brain and body in the same game, which is the CUBE pitch in one room. Broad appeal.

Operator note

Solid throughput. Works for mixed-age teams — an adult can solve while children climb.

  • Lava Land challenge room by CUBE Challenges — photo 1 of 3
  • Lava Land challenge room by CUBE Challenges — photo 2 of 3
  • Lava Land challenge room by CUBE Challenges — photo 3 of 3

In your venue

This game, line by line

A venue runs one format, never both. Everything identical is marked same.

The buildCUBE ArenaAvailable10+ games · 250+ m²CUBE Standard Format15+ rooms · 400+ m²
SpaceAn open bay on one shared floorOne enclosed themed room, ≈25 m²
WallsNone — no partitions, no doorsSelf-supported, fire-classified
ScreensFacing the floor — the score is publicDoor screen outside, game screen inside
ThemingUnit branding and lightingFull set build, full darkness
Fit-outLower cost, faster installHeavier build, longer programme
PlayersTeams of 2–4Teams of 2–6
IdenticalGameplayWristband tapLive leaderboardDocumentation

Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.

Ask about this game