
Lava Land
Solve the puzzle on the screen while the floor turns to lava. Climb the objects whenever it turns red.
Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²
What it demands
- Physical
- 80%
- Brain
- 60%
- Skills
- 40%
How it plays
- A puzzle waits on the screen
- The floor turns red without warning
- Climb clear, then keep solving
- How you lose
- Leave a puzzle unsolved before time runs out
- Get caught on the floor when the alarm is on
Why it earns its floor space
Brain and body in the same game, which is the CUBE pitch in one room. Broad appeal.
Operator note
Solid throughput. Works for mixed-age teams — an adult can solve while children climb.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
| The build | CUBE ArenaAvailable10+ games · 250+ m² | CUBE Standard Format15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
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