
Pyramid of Giza
The floor can't hold everyone at once. Find a way to keep the whole team off it at the same time.
Teams of 2–6Enclosed room ≈25 m²
What it demands
- Physical
- 80%
- Brain
- 100%
- Skills
- 60%
How it plays
- The floor is the enemy
- Find the surfaces
- Get the whole team off the ground at once
- How you lose
- Run out of time before everyone is off the floor.
Why it earns its floor space
A pure cooperation puzzle — the game that makes strangers talk to each other.
Operator note
Closed build — store only. Watch team size: it plays differently at 2 than at 6.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
This game is built for a closed room and is not part of the Arena line-up. Ask us and we will name the Arena games that fill the same slot.
| The build | CUBE ArenaNot this game10+ games · 250+ m² | CUBE Standard FormatThis game15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
Ask about this game



