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Horror

Last Sense

One player sits in the electric chair, plan in hand. Guide the others to place the gears correctly.

Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²

What it demands

Physical
40%
Brain
70%
Skills
85%
Horror
100%

How it plays

  1. One player is strapped into the electric chair
  2. The screen shows the plan
  3. They guide the others to place the gears
  4. How you lose
    • Place them wrong and the chair does its work.

Why it earns its floor space

The strongest horror premise on the floor and the one that sells the category. Trust under pressure.

Operator note

16+. Moderate throughput. Brief teams properly; give staff a clear stop signal.

  • Last Sense challenge room by CUBE Challenges — photo 1 of 3
  • Last Sense challenge room by CUBE Challenges — photo 2 of 3
  • Last Sense challenge room by CUBE Challenges — photo 3 of 3

In your venue

This game, line by line

A venue runs one format, never both. Everything identical is marked same.

The buildCUBE ArenaAvailable10+ games · 250+ m²CUBE Standard Format15+ rooms · 400+ m²
SpaceAn open bay on one shared floorOne enclosed themed room, ≈25 m²
WallsNone — no partitions, no doorsSelf-supported, fire-classified
ScreensFacing the floor — the score is publicDoor screen outside, game screen inside
ThemingUnit branding and lightingFull set build, full darkness
Fit-outLower cost, faster installHeavier build, longer programme
PlayersTeams of 2–4Teams of 2–6
IdenticalGameplayWristband tapLive leaderboardDocumentation

Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.

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