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Horror

Ghost Hunters

Ghosts appear everywhere at once. Charge your weapons and eliminate them before they get you.

Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²

What it demands

Physical
30%
Brain
60%
Skills
90%
Horror
100%

How it plays

  1. Ghosts appear everywhere
  2. Weapons need charging
  3. Eliminate them before they reach you
  4. How you lose
    • Let the charge run out and you are defenceless.

Why it earns its floor space

Active horror rather than passive scares, which widens it to teams who dislike being frightened standing still.

Operator note

16+. Good throughput for the category. The most family-tolerable horror game in the set.

  • Ghost Hunters challenge room by CUBE Challenges — photo 1 of 3
  • Ghost Hunters challenge room by CUBE Challenges — photo 2 of 3
  • Ghost Hunters challenge room by CUBE Challenges — photo 3 of 3

In your venue

This game, line by line

A venue runs one format, never both. Everything identical is marked same.

The buildCUBE ArenaAvailable10+ games · 250+ m²CUBE Standard Format15+ rooms · 400+ m²
SpaceAn open bay on one shared floorOne enclosed themed room, ≈25 m²
WallsNone — no partitions, no doorsSelf-supported, fire-classified
ScreensFacing the floor — the score is publicDoor screen outside, game screen inside
ThemingUnit branding and lightingFull set build, full darkness
Fit-outLower cost, faster installHeavier build, longer programme
PlayersTeams of 2–4Teams of 2–6
IdenticalGameplayWristband tapLive leaderboardDocumentation

Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.

Ask about this game