
Ghost Hunters
Ghosts appear everywhere at once. Charge your weapons and eliminate them before they get you.
Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²
What it demands
- Physical
- 30%
- Brain
- 60%
- Skills
- 90%
- Horror
- 100%
How it plays
- Ghosts appear everywhere
- Weapons need charging
- Eliminate them before they reach you
- How you lose
- Let the charge run out and you are defenceless.
Why it earns its floor space
Active horror rather than passive scares, which widens it to teams who dislike being frightened standing still.
Operator note
16+. Good throughput for the category. The most family-tolerable horror game in the set.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
| The build | CUBE ArenaAvailable10+ games · 250+ m² | CUBE Standard Format15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
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