Skip to content
CUBE Challenges — home
Who's There — game logo
Horror

Who's There

Sounds echo from backstage. Match them to the symbols on the objects to unlock the mirror.

Teams of 2–6Enclosed room ≈25 m²

What it demands

Physical
30%
Brain
60%
Skills
90%
Horror
100%

How it plays

  1. Sounds come from backstage
  2. Objects carry symbols
  3. Match sound to symbol for the mirror key
  4. How you lose
    • Press the wrong button four times.

Why it earns its floor space

Audio-led horror — different from every other room, and unnerving without touching anyone.

Operator note

16+. Closed build — store only. Sound isolation is essential; plan it into the layout.

  • Who's There challenge room by CUBE Challenges — photo 1 of 3
  • Who's There challenge room by CUBE Challenges — photo 2 of 3
  • Who's There challenge room by CUBE Challenges — photo 3 of 3

In your venue

This game, line by line

A venue runs one format, never both. Everything identical is marked same.

This game is built for a closed room and is not part of the Arena line-up. Ask us and we will name the Arena games that fill the same slot.

The buildCUBE ArenaNot this game10+ games · 250+ m²CUBE Standard FormatThis game15+ rooms · 400+ m²
SpaceAn open bay on one shared floorOne enclosed themed room, ≈25 m²
WallsNone — no partitions, no doorsSelf-supported, fire-classified
ScreensFacing the floor — the score is publicDoor screen outside, game screen inside
ThemingUnit branding and lightingFull set build, full darkness
Fit-outLower cost, faster installHeavier build, longer programme
PlayersTeams of 2–4Teams of 2–6
IdenticalGameplayWristband tapLive leaderboardDocumentation

Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.

Ask about this game