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Physical

Lightfield

The floor grid is set and the game is on. Step on blue tiles to rack up points — red tiles are traps that cost a life.

Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²

What it demands

Physical
90%
Brain
80%
Skills
100%

How it plays

  1. The floor grid lights up
  2. Step blue to score
  3. Red tiles are traps
  4. How you lose
    • Hit a red tile and it costs a life.

Why it earns its floor space

Pure visual spectacle from outside the game — an Arena crowd-puller that sells the floor to passers-by.

Operator note

Very high throughput, no reset between teams. The screens make scores legible to spectators, which drives re-plays.

  • Lightfield challenge room by CUBE Challenges — photo 1 of 3
  • Lightfield challenge room by CUBE Challenges — photo 2 of 3
  • Lightfield challenge room by CUBE Challenges — photo 3 of 3

In your venue

This game, line by line

A venue runs one format, never both. Everything identical is marked same.

The buildCUBE ArenaAvailable10+ games · 250+ m²CUBE Standard Format15+ rooms · 400+ m²
SpaceAn open bay on one shared floorOne enclosed themed room, ≈25 m²
WallsNone — no partitions, no doorsSelf-supported, fire-classified
ScreensFacing the floor — the score is publicDoor screen outside, game screen inside
ThemingUnit branding and lightingFull set build, full darkness
Fit-outLower cost, faster installHeavier build, longer programme
PlayersTeams of 2–4Teams of 2–6
IdenticalGameplayWristband tapLive leaderboardDocumentation

Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.

Ask about this game