
Red Ropes Area
Red ropes crisscross the room. Make it to the other side without touching one.
Teams of 2–4 (Arena) / 2–6 (standard format)Walled room ≈25 m²
What it demands
- Physical
- 80%
- Brain
- 40%
- Skills
- 60%
How it plays
- A web of black and red ropes fills the room
- Pick a route through the black
- Reach the far side clean
- How you lose
- Touch the red foam floor
- Touch one of the red ropes
- Get caught passing wristbands for a teammate
- Let the clock run out with no scan
- Try to exit the structure from the side or top
Why it earns its floor space
Cheap to install, endlessly re-playable, and it reads instantly — no instructions needed.
Operator note
High throughput. Physically gentle enough for wide age range, so it suits family and school groups.
In the room
In your venue
This game, line by line
A venue runs one format, never both. Everything identical is marked same.
| The build | CUBE ArenaAvailable10+ games · 250+ m² | CUBE Standard Format15+ rooms · 400+ m² |
|---|---|---|
| Space | An open bay on one shared floor | One enclosed themed room, ≈25 m² |
| Walls | None — no partitions, no doors | Self-supported, fire-classified |
| Screens | Facing the floor — the score is public | Door screen outside, game screen inside |
| Theming | Unit branding and lighting | Full set build, full darkness |
| Fit-out | Lower cost, faster install | Heavier build, longer programme |
| Players | Teams of 2–4 | Teams of 2–6 |
| Identical | GameplayWristband tapLive leaderboardDocumentation | |
Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.
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