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Physical

Road To Olympus

Rotating obstacles block the path to the top. Climb through them with the help of ropes.

Teams of 2–6Enclosed room ≈25 m²

What it demands

Physical
80%
Brain
40%
Skills
60%

How it plays

  1. Rotating obstacles come first
  2. Then the rope climb
  3. Reach the top
  4. How you lose
    • Make contact with the rotating bar
    • Walk through the red floored area
    • Get caught passing wristbands for a teammate
    • Let the clock run out with no scan

Why it earns its floor space

A physical set-piece with real height — the photo people take home.

Operator note

Closed build — store only. Highest-effort game in the physical set; brief teams on footwear.

  • Road To Olympus challenge room by CUBE Challenges — photo 1 of 3
  • Road To Olympus challenge room by CUBE Challenges — photo 2 of 3
  • Road To Olympus challenge room by CUBE Challenges — photo 3 of 3

In your venue

This game, line by line

A venue runs one format, never both. Everything identical is marked same.

This game is built for a closed room and is not part of the Arena line-up. Ask us and we will name the Arena games that fill the same slot.

The buildCUBE ArenaNot this game10+ games · 250+ m²CUBE Standard FormatThis game15+ rooms · 400+ m²
SpaceAn open bay on one shared floorOne enclosed themed room, ≈25 m²
WallsNone — no partitions, no doorsSelf-supported, fire-classified
ScreensFacing the floor — the score is publicDoor screen outside, game screen inside
ThemingUnit branding and lightingFull set build, full darkness
Fit-outLower cost, faster installHeavier build, longer programme
PlayersTeams of 2–4Teams of 2–6
IdenticalGameplayWristband tapLive leaderboardDocumentation

Not every game is built for the open floor — ask us to confirm this one for Arena, and we will send the drawing for either build.

Ask about this game